Virtual Reality Based Teaching and Learning Platform
- Created a 360 VR teaching and learning platform using Unity, C#, GoogleVR, and Firebase which allows the teachers to create custom 360 lessons and guide students in VR.
- Optimized the time complexity of the code using various techniques like hashing and a custom data serializer was implemented to serialize the data.
- Used various concepts of object-oriented programming, Coroutines, C# generics, and design patterns like singletons to handle the large codebase.
- Mentored 50+ teachers to use this app in the workshop conducted by Commonwealth Education Media Centre for Asia (CEMCA).